3D Design: Using the Shape Editor

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Carveco Tutorial: Using the Shape Editor

In this tutorial, we’ll explore how to use the Shape Editor in Carveco to create and modify 3D reliefs using vectors or colors. You’ll learn how to generate domes, chamfers, flat planes, and custom profiles—all with real-time editing control.

🔹 Setting Up Your Model

  1. Create a new model (e.g., 30" x 24").
  2. Choose a high resolution for crisper reliefs.
  3. Set your origin (center or corners), then click OK.

🔹 Using the Shape Editor

  1. Draw a vector (e.g., a circle or rectangle).
  2. Open the Shape Editor by clicking the icon or pressing F12.
  3. Select from shape types: Plane, Square, or Round.
  4. Adjust angle, height, and start height to shape your relief.
  5. Use Limit to Height or Scale to Height to control max elevation.
  6. Edit shape nodes in real time by dragging points or inserting new ones with I.

🔹 Shape Editor Combine Modes

  • Add – Places new material on top of existing relief.
  • Merge High – Smoothly merges reliefs together.
  • Subtract – Carves into existing relief (or use negative angles).
  • Replace – Cuts out and replaces previous relief.

🔹 Creating Reliefs from Colors

  1. Draw a vector and fill it with a color using the Bitmap Flood Fill Vectors tool.
  2. Delete the original vector, switch to the 3D view, and display the bitmap.
  3. Double-click the color or select it from the palette in the Shape Editor.
  4. Choose your relief shape (e.g., round), adjust height and combine mode, then apply.

💡 Tips

  • Use Limit to Height to avoid "lumpy" over-dome art effects.
  • Undo steps freely before applying reliefs for non-destructive editing.
  • Only closed vectors will work in the Shape Editor.
  • Carveco Maker does not support relief layers, so plan compositions carefully.

✔️ Key Takeaways

  • The Shape Editor is a flexible tool for sculpting domes, bevels, flats, and more.
  • Edit shapes in real-time by dragging node points or inserting new ones.
  • Use combine modes like Add, Merge High, or Replace for layered reliefs.
  • Colors can be used to define areas for creating reliefs without vectors.
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